Black
IC ...do not go gentle into that good
night
-Dylan Thomas
This page references material from FASA's dark future roleplaying game, Shadowrun.
This page is primarily here to record the escapades of several groups of runners that our gaming group has played over the years. This isn't meant to be an archive site (there are a number of those, see links below) just a collection of SR related things that resulted from our campaigns.
The first group we ran came to be known as Strange
Luck because of the way that extreme luck (both bad and good) always
seemed to play a significant role in so many of their runs. From the time
that the decker walked out of a Lone Star lockup with just a couple MacGuyver'esque
tools to the way that the rigger was damn near killed running down a street
samurai who walked away essentially uninjured. From one occasion where
the physical adept was horribly hurt by a drone she'd just destroyed to
the one where the wiz kid mage stopped an entire biker gang with a single
sleep spell.
The next group grew out of the survivors of the first, but with a markedly different attitude. Mass Mayhem & Murder (M3 for short) believed that there was no problem that couldn't be solved by applying an overwhelming amount of firepower. Why bother reasoning with the NPC's if you could simply kill them? In the few (all right many) cases where this logic didn't work out so well, enough mayhem was created to cover the escape. While the characters always claimed "No evidence, no witnesses, no problem.", we all knew that it was far too much fun for the players to destroy the GM's carefully wrought schemes with an amazing and often brutal amount of force.
This group is what led us to coin the term "Shadowrun Extreme " for creating or evolving characters that pushed outside the envelope of what we figured that the rule system was designed to handle.
After a vacation playing Earthdawn, we came back to Shadowrun with a desire to play the game at a more reasonable level and drew up some house rules to correct what we saw as the largest problem areas. Out of all this effort a new group known as Stealth Inc surfaced on the Denver scene. This group was played with characters who all, for the most part, had big enemies out there. And if they did anything that called much attention to themselves it would be a real bad thing. This group lived by the motto "Get in, get out, no noise, no fuss, limited casualties"
Our most recent group is something else again. A group of covert operatives who work for a government sponsored foundation. Well actually a group of covert operatives who used to work for a government sponsored foundation (as this game intro, illustrates). Not surprisingly, the group has been framed with that bit of opening mayhem and are seriously wanted by many,many folks (maybe that 10,000,000 nY reward has something to do with it). Now on the run, these folks are trying to figure out what the hell happened, who's really behind it, and how do they get their lives back. They haven't come up with a name for themselves yet, I (the current twisted GM) call them the Disavowed.
The time lines for these groups looks something like this:
| 2052 | 2053 | 2054 | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| O | N | D | J | F | M | A | M | J | J | A | S | O | N | D | J | F | M | A |
| Strange Luck | Mass Mayhem & Murder | |||||||||||||||||
| Seattle | Vegas | L.A. | Seattle | Denver | ||||||||||||||
| 2054 | 2055 | ||||||
|---|---|---|---|---|---|---|---|
| O | N | D | J | F | M | A | M |
| Stealth Inc | |||||||
| Denver | |||||||
| 2057 | 2058 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| O | N | D | J | F | M | A | M | J | j | a | s | o | n | d |
|
|
The Disavowed | |||||||||||||
|
|
F D C |
Philly |
Nova Scotia |
T.B.D. | ||||||||||
| James | Rigger |
| Cruiser | Retired Merc |
| Omen | Mage |
| Eve | Special Forces |
| Phoenix | Rigger |
| Team One | Ares Response Team |
| Black Razors | UCAS Paranormal Rapid Response Team |
| Night Fall | Secret Service Mage Squad |
| Ninja | Mage Assassin |
| The Dirty Pair Kei & Yuri |
UCAS Trouble Consultants |
| Anapuma & Unipuma | Freelance Leopard Shamans |
| Nova | Rock & Roll Band |
| Thing 1 & Thing 2 | TBR Street Samurai |
| Bitter Morning | Seoulpa Gang |
| Marco & Natasha | Freelance Assassins |
| Kilian James | Courier |
This
Shadowrun Webring site is owned by
Chris King.
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Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material Copyright 1996 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. |