[SHADOWRUN]Black IC

...do not go gentle into that good night
-Dylan Thomas


This page references material from FASA's dark future roleplaying game, Shadowrun.

This page is primarily here to record the escapades of several groups of runners that our gaming group has played over the years. This isn't meant to be an archive site (there are a number of those, see links below) just a collection of SR related things that resulted from our campaigns.

The Teams
The first group we ran came to be known as Strange Luck because of the way that extreme luck (both bad and good) always seemed to play a significant role in so many of their runs. From the time that the decker walked out of a Lone Star lockup with just a couple MacGuyver'esque tools to the way that the rigger was damn near killed running down a street samurai who walked away essentially uninjured. From one occasion where the physical adept was horribly hurt by a drone she'd just destroyed to the one where the wiz kid mage stopped an entire biker gang with a single sleep spell.


The next group grew out of the survivors of the first, but with a markedly different attitude. Mass Mayhem & Murder (M3 for short) believed that there was no problem that couldn't be solved by applying an overwhelming amount of firepower. Why bother reasoning with the NPC's if you could simply kill them? In the few (all right many) cases where this logic didn't work out so well, enough mayhem was created to cover the escape. While the characters always claimed "No evidence, no witnesses, no problem.", we all knew that it was far too much fun for the players to destroy the GM's carefully wrought schemes with an amazing and often brutal amount of force.
This group is what led us to coin the term "Shadowrun Extreme " for creating or evolving characters that pushed outside the envelope of what we figured that the rule system was designed to handle.



After a vacation playing Earthdawn, we came back to Shadowrun with a desire to play the game at a more reasonable level and drew up some house rules to correct what we saw as the largest problem areas. Out of all this effort a new group known as Stealth Inc surfaced on the Denver scene. This group was played with characters who all, for the most part, had big enemies out there. And if they did anything that called much attention to themselves it would be a real bad thing. This group lived by the motto "Get in, get out, no noise, no fuss, limited casualties"



Our most recent group is something else again. A group of covert operatives who work for a government sponsored foundation. Well actually a group of covert operatives who used to work for a government sponsored foundation (as this game intro, illustrates). Not surprisingly, the group has been framed with that bit of opening mayhem and are seriously wanted by many,many folks (maybe that 10,000,000 nY reward has something to do with it). Now on the run, these folks are trying to figure out what the hell happened, who's really behind it, and how do they get their lives back. They haven't come up with a name for themselves yet, I (the current twisted GM) call them the Disavowed.



The time lines for these groups looks something like this:

2052 2053 2054
O N D J F M A M J J A S O N D J F M A
Strange Luck Mass Mayhem & Murder
Seattle Vegas L.A. Seattle Denver

2054 2055
O N D J F M A M
Stealth Inc
Denver

2057 2058
O N D J F M A M J j a s o n d
The Disavowed
F
D
C
Philly Nova
Scotia
T.B.D.


The NPC's (linked to stat data as soon as I can format it up)

James Rigger
Cruiser Retired Merc
Omen Mage
Eve Special Forces
Phoenix Rigger
Team One Ares Response Team
Black Razors UCAS Paranormal Rapid Response Team
Night Fall Secret Service Mage Squad
Ninja Mage Assassin
The Dirty Pair
Kei & Yuri
UCAS Trouble Consultants
Anapuma & Unipuma Freelance Leopard Shamans
Nova Rock & Roll Band
Thing 1 & Thing 2 TBR Street Samurai
Bitter Morning Seoulpa Gang
Marco & Natasha Freelance Assassins
Kilian James Courier


The Links

Legend:
Source material (NPC's, Contacts, Places, et al)
Rule variations/expansions/errata
Software
Modules/Fiction
Site may be offline


what where who
FASA the home of Shadowrun.
THE Shadowrun Archive Paolo Marcucci
Wig's Shadowrun Archive Aaron Wigley
Shadow's Runs Antoine Diamont-Berger
Blackjack's Shadowrun Page Branson Hagerty
Chariot's Shadowrun Page Apollo Windrider
Shades of Gray Daniel Casquilho
Students of War & Oppression Mike Loseke
Nightfox's Lair Daniel Waisley
Shadowland David Hyatt
Gen's Shadowrun Page Genichi Nishio
Gurth's Shadowrun Information
Shadowrun Page Janne Jalkanen
Role-Playing Games Linda Naughton
ShadowRun FTP Archive Morrigu
Plastic Warriors
Bubblegum Crisis Shadowrun Stainless Steel Rat
NAGEE Silver Cianide
Gridpoint Bryan Schuler
Shady Lane Resource Net Blackthorne
Rat's Shadowrun Page Shadorat
Grifter's Shadow Grifter
Shadownet E-zine Daniel Kollmer
TRF's Shadowrun Per Jorisch
Jhary's Shadowrun Indices Sascha Pabst
Screaming Rave Club Jens Rasmussen
Lady Jestyr's Crypt Eleanor Holmes
Shadowrun Stories Mikael Honkala
Lone Stars: The B Team Rick Jones
The Black IC Shadowrun Page Kingpin
Jayhawk's Run Mary Kuhner
Redferne's Shadowrun Matrix Ron Horton
Shadowrun Adam Getchell
Orakel 2056 Michael Barg
MatrixMaster Yan Hackl
Predators SR page for GMs & Players Predator


This Shadowrun Webring site is owned by Chris King.

Want to join the Shadowrun Webring?

[Skip Prev] [Prev] [Next] [Skip Next] [Random] [Next 5] [List Sites]

----------------------------------------------------------------
Last ModifiedSend comments, suggestions, criticisms to email address deleted
----------------------------------------------------------------

Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material Copyright 1996 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.